![]() There is no ETA as to when the project will see daylight, but I will post major updates on this thread as they happen.įor smaller updates and discussion, I have started up a Discord server. Currently, this is a one-man project, but I am looking for anyone who does spritework. The project will also introduce a few brand new enemies into the mix, as well as tweak a few weapons that would normally be outclassed once you find another. Any new areas strictly follow the theme of the map they are a part of, and detail is not going to get in the way of the player every five seconds. I'd just like to start off by saying no, this is not another KDIZD. I'd like to thank Sonny666 for contributing the amazing new logo for the project as well. 2 PS1 Sounds & Music The original PC version of DOOM had some memorable music and sound effects that some purists might still prefer, but the PlayStation One port of the game really amped things up for the. The goal is 36 maps, with 12 per episode, each episode having a secret map and a boss map. It's a one-size-fits-all wad that bathes any DOOM map in up-to-date, contemporary FPS glory, just the way the new Slayer would have wanted. This is DOOM II: Resurrected, a project that aims to remake and expand upon the original levels and story. I've been teasing a few images for a while now, but I feel I should announce the official start of the project. DOOM II, love it or hate it, is a classic that has been long overdue for an overhaul.
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